Help me fast thanks please 3. A state machine with output Z is implemented using the...
Redesign the Mealy Vending
Machine (from the class lecture notes), to include an output for
providing “Change” if more than 15 cents is received instead of
giving credit, using only D flip flops and combinational logic.
Extra Credit Problem 6: 10 pts)_Redesign the Mealy Vending Machine (from the class lecture notes), to include an output for providing "Change" if more than 15 cents is received instead of giving credit, using only D flip flops and combinational logic. Binary (1, Q0)...
all please
Design a 3-bit counter that has only one input, w. It counts down 7, 6,5,... 0, 7,.. whenever w-0, and counts up 0,1,2...7,0... when w 1 The output z-1, when the state of the counter is a prime number. Otherwise, z-0 1. List Inputs, Outputs and the count sequence. (5pts) 2. Draw the finite State machine for the counter. (10pts) 3. Draw the state transition table <extra columns for the flip flops values> (20pts) armed resource/content/1/case%20study.template.docx 4. Design...
A finite state machine has one input, X, and one output, Z. The output becomes 1 and remains ;1 thereafter when, starting from reset, at least two 1s and one 0 have occurred as inputs, regardless of the order in which they appeared. Assuming that this is to be implemented as a Moore machine,
Sequence detector: The machine has to generate z = 1 when it detects the sequence 1011. Once the sequence is detected, the circuit looks for a new sequence. The signal E is an input enable: It validates the input x, i.e., if E = 1, x is valid, otherwise x is not valid. Draw the State Diagram (any representation), State Table, and the Excitation Table of this circuit with inputs E and x and output z. Is this a Mealy or a...
can you help me with this problem by drawing a circuit using D flip
flops. Also i need the excitation equations.
these are the answers
51 An FSM is defined by the state assigned table in Figure P8.1. Derive a circuit that realizes this FSM using D flip-flops. Present Output state 32.1 00 Next state w=0 20 = 1 Il In 10 11 01 00 11 00 10 01 Figure P8.1 State-assigned table for problems 8.1 and 8.2. 8.1. The...
NAND Problem 3 (30 points) Consider the circuit shown alongside. Notice that there is one A input x and one output. FULL ADDER XOR (a) [5 points] Determine the B Q Cout Clk flip-flop input equations and xin the output z in terms of the present states A, B and input variable x in other words 4-1 compute T, J, K and z. MUX (b) [10 points] Use the above 1 equations to derive the state- 01 table. Assume the...
Please work on Part E & F
Given the State Table Below Q1 Q2 Q3 X-1 X-0 X-1 10111loloi A. Draw a state Diagram (5 points) B. Create the "design truth table" for the "next state" and the "output"' (5 points) C. Make a Karnaugh for each "next state" and the "output" (10 points) When making the Karnaugh maps, "xQ1" should be along the top and "0203" along the side (The two missing states should be considered "DONT CARES") Write...
9. Product State Graph ou are asked to design a sequence detector to detect the input codes 10 and 01. The input of the circuit is and the output is Z, which only changes at a clock edge. Overlaps must also be detected. Z only changes at the clock edge . [2%] A. Restate the problem by circling the most appropriate term within the parentheses 1. The circuilt type is (combinational- asynchronous- FSM). 2. The subcategory of the circuit is...
Q3. Figure 3 below shows the initial state diagram for a two input (X2, Xi), single output (Z) control system. Design a Moore asynchronous logic solution addressing the following steps A flow table a) [5 marks] b) A merged flow table (explaining why merging was used, and showing the re-numbered merged states) and the revised merged state diagram [8 marks] Assign state variables, and generate an excitation table, marking transitions from unstable to stable states, making statements regarding the presence...
Design a state machine that implements the following description: Let’s design a simple controller for an elevator. The elevator can be at one of two floors: first or second. There is a button that controls the elevator (one input), and it has two values: up or down. Also, there are two lights in the elevator that indicate the current floor: blue for first, and yellow for second. At each time step, the controller checks the current floor and current input...