Twelve different video games showing
were observed. The duration times of
were recorded, with the times (seconds) listed below. Assume that these sample data are used with a
significance level in a test of the claim that the population mean is greater than
sec. If we want to construct a confidence interval to be used for testing that claim, what confidence level should be used for a confidence interval? If the confidence interval is found to be
sec
sec, what should we conclude about the claim?
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Twelve different video games showing alcohol use were observed. The duration times of alcohol use were recorded, with the times (seconds) listed below. Assume that these sample data are used with a 0.10 significance level in a test of the claim that the population mean is greater than 90 sec. If we want to construct a confidence interval to be used for testing that claim, what confidence level should be used for a confidence interval? If the confidence interval is...
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s 8.3.4 Question Help * Twelve different video games showing violence were observed. The duration times of violence were recorded, with the times (seconds) listed below. Assume that these sample data are used with a 0.05 significance level in a test of the claim that the population mean is greater than 85 sec. If we want to construct a confidence interval to beused for testing that claim, what confidence level should be used for a confidence interval? if the confdence...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 90 % confidence interval estimate of μ , the mean duration of game play. 4620 4820 4890 4247 3906 4020 4307 4426 4881 4262 4953 4921 What is the confidence interval estimate of the...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95% confidence interval estimate of σ. the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution 4,058 4,498 3,9774,063...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 98% confidence interval estimate of. the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,503 4,638 503 ,023...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 95% confidence interval estimate of μ, the mean duration of game play. (Don't round until end of problem) 40454045 38913891 38693869 40234023 43154315 48074807 46564656 40344034 50055005 48154815 43404340 43104310 What is the confidence...
7 Find the 90% confidence interval for the population standard deviation given the following (1 point n 55, -11.49,s 2.34 and the distribution is normal. 0192 <σ<3.25 o 2.09 2.92 1.37<σ< 1.01 10.28 σ< 14.32 8. Twelve different video games showing product placement were observed and the duration ( point) times of game play (in seconds) were recorded and found to have a normal distribution. The design of the study justifies the assumption that the sample can be treated as...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95% confidence interval estimate of o, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 3,923 3,880 4,366...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 99% confidence interval estimate of o, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,340 4,701 3,923...