Design a modulo-11 up/down counter using a regular modulo-16 counter and any combinational logic. The modulo-11 up/down counter has four modes; count up by 1, count up by 2, count down by 1, and no count. A formal description of the modulo-11 up/down counter is shown below.
All K-map simplifications are given directly for avoiding the over length.
Design a modulo-11 up/down counter using a regular modulo-16 counter and any combinational logic. The modulo-11...
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Design a 13-to-5 clocked synchronous counter using a Modulo-16 Up/Down Binary Counter. Show the state-transition table, excitation equations at the inputs of the counter, and logic diagram of the counter.
Design C-1 (modulo-10 up-counter): Using the behavioral VHDL coding, create an up-counter to count upward. The up counter has the following control inputs En.reset, CLK. The counting outputs are Q0, O1, Q2. and O3 reset clears the outputs of the counter to 0. En enables the counting when En-1. When En-0, the counter stops. The counter sequentially counts all the possible numbers and loops again, from 0 to 9, back to 0 and 9, etc Design C-2: Ten-second Counter with...
ercise 5 Part One: Sequential Logic ask 5.1,1: Design a 4-bit up/down counter that does not overflow or underflow. That is, counting up is disabled when it reaches its maximum value and counting down is disabled when it reaches its minimum value. Use circuit simulation to verify your design. Task 5.1.2: Design a logic implementation of the Finite State Machine in Fiqure 2.3 using JK flip flops. It can be assumed that unused state combinations may be considered as don't...
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2. Design a two-bit up/down binary counter using T-fip-flops that can count in binary from 0 to 3. When the control input x is 0, the circuit counts up and when it is 1, the circuit counts down. (a) Obtain the state table of the two-bit counter (P. S., Input, N. S., Output). (b) Obtain the state diagram. (c) Draw the logic diagram of the circuit.
3. Construct a modulo-5 parallel (synchronous) down counter using master-slave T flip- flops. The counter should count in the sequence 0-4-3-2-1-0 and then back to 4, counting continuously. The counter stages are x,y and z, where z is the most significant bit. The Qoutputs are Qx, Qy and Qu. The T-inputs of the three stages are Tx, Ty and Tz. Use Karnaugh map method (truth table for Tinputs followed by K-map) to determine each of the T-inputs (not the short-cut...
1) Design a synchronous 3-bit binary UP/DOWN counter uses the following counting pattern 10.2.3.7.6.40.1.3...) the counter will count in this pattern indefinitely when the input X is equal to 1. When the input the counter will reverse direction and count in the opposite pattern 0. 4 7310) Complete the state diagram, transition table, New state s and solve for the recitation equations for flipflops that will perform this function. (You do not need to draw the flip-flops Use the state...
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Design a sequential up/down counter. The counter should count as follows: When x -0, the counter will count 0, 1, 2, 3, 4, 5, 6, 7, 0,... When x 1, the counter will count 7, 6, 5, 4, 3, 2, 1, 0,7, .. 6.1. Draw the state diagram. 6.2. Draw the state table. 6. 6.3. Draw the excitation table using JK flip-flop. 6.4. Minimize. 6.5. Draw the logic diagram of your answer.
Finite state machine (FSM) counter design: Gray
codes have a useful property in that consecutive numbers differ in
only a single bit position. Table 1 lists a 3-bit modulo 8 Gray
code representing the numbers 0 to 7. Design a 3-bit modulo 8 Gray
code counter FSM.
a) First design and sketch a 3-bit modulo 8 Gray code counter
FSM with no inputs and three outputs, the 3-bit signal
Q2:0. (A modulo N counter counts from 0 to N −...
Design a two-bit up/down binary counter using D flip-flops that can count in binary from 0 to 7. When the control input x is 0, the circuit counts down, and when it is 1, the circuit counts up. (a) Obtain the state table of the two-bit counter. (b) Obtain the state diagram (c) Draw the logic diagram of the circuit.
Up-Down counter with enable using JK flip-flops: Design, construct and test a 2-bit counter that counts up or down. An enable input E determines whether the counter is on or off. If E = 0, the counter is disabled and remains in the present count even though clock pulses are applied to the flip-flops. If E= 1, the counter in enabled and a second input, x, determines the count direction. If x= 1, the circuit counts up with the sequence...